- Extreme long shot (ELS) - A wide view of the complete setting
- Long shot (LS) - Closer than extreme long shot but still shows complete scene.
- Medium long shot (MLS) - Great deal of information about setting is still visible.
- Medium mid shot (MS) - Not too close not too far.
- Medium close up (MCU) - Frames the subject moderately.
- Close ups (CU) - Shows detail of subject.
- Extreme close ups (ECU)- Magnifies something
- High angle - when the audience views the subject from above looking down.
- Low angle - looking upwards towards the subject.
- Eye level - we view the scene as if we were there as a spectator as he camera represents the audiences view.
- Point of view - eye as one of the characters.
- Crane - camera attached to a crane and provides a lot of information.
- Dutch - when a camera is tilted to one side so the horizon is on an angle.
- Straight cuts - creates an apparently natural movement between shots and in many ways enables the audience own eye movement.
- The fade - where the old image gently disappears before new image appears.
- The dissolve - bringing the new shot into focus as old one disappear from focus.
- The wipe - where the new image comes onto the screen with a distinct shape edge and seemingly 'pushes' the old off the screen.
- Key light - hardest and brightest light and is focused slightly to one side of the main subject.
- Full light - softer, more diffuse light that is placed slightly to the other side of the main subject at about the same angle as the key light.
- Back light - placed behind the subject and works separate subject from the background. They are usually hard lights to create an outline around the subject.
- On screen sound - degetic sound that comes from an object observable within the frame.
- Off screen sound - dieetic sound that comes from an object that cannot be seen within the frame.
- Synchronous sound - sound or music which matches the kind of actions on the screen for example a romantic ballad accommodating a scene.
- Asynchronous sound - sound or music which does not match the action on the screen.
- Foley artistry - background sound to help fill a scene.
- Added after filming
- Green/blue generated technology - used to superimpose images onto another and can be to place an actor in a location.
- used to add what can be created on film. futuristic locations, expensive technology, less likely to be on soaps, mainstay of Hollywood film making.
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